VG Tribune

VSR: Void Space Racing Review

July 30, 2018 / 9:46 PM

By: Jesse Waldack

Thanks to Nintendo Dads Podcast Patron Tim Aulph for writing the following review for VSR: Void Space Racing

Title: VSR: Void Space Racing
Developer: SONKA
Publisher: SONKA
Platform: Nintendo Switch
Release Date: 7/20/2018
Reviewed by: Tim Aulph


Thank you, SONKA, for sending us a review code for this game; it is greatly appreciated and we value the opportunity to review your games.

There are three types of racing games I prefer:

    1. Fun, arcade type racing with some of my favorite cars and a little realism (not a simulator)
    2. Futuristic racing with vehicles and tracks that are out of this world, and
    3. Over-the-top, crazy fun racing that could have you cracking up for hours.

Some games that come to mind, Need for Speed, F-Zero, Burnout, Cruisin USA, Wave Racer, Hydro Thunder, Wipeout, Split/Second, and more recently, Riptide GT. Also, I’m usually a sucker for a good drift mechanic, like MK.

Enter VSR – Void Space Racing: the space racing game that has some of the hardest drifting you will ever experience! Does it fall into one of the types of racing I mentioned previously? I will break down the game into its elements, such as Story, Graphics, Control, Challenge, and Sound/Soundtrack to see.

First, let’s talk about the story … there is no story! It’s a racing game. So, let’s focus on the other content in the game. There are three ship types and 8 tracks total. The first ship and track are yours to start with, but you have to get 1st place in each race to start unlocking more ships and tracks. More about this later.

Graphically, this game has some nice visuals running at 60 FPS; however, you won’t be concerned with the visuals and taking in space vistas much while racing. Why? Because you will be focused on the Current Checkpoint you are aiming for, as well as, preparing for the Next Checkpoint that follows! The checkpoints you are aiming for are represented by a red arrow (shows direction to current checkpoint) and a teal arrow (shows direction to next checkpoint). Use the image above as a reference.

Also, on the right side of the image is your hud. This is where you will see what lap you are on, your position in the race, the race time, and how many checkpoints you miss. Depending on what mode you are racing in, if you are in the Time Trial, you will receive a +1 second penalty for missing your checkpoint or in race mode, depending on your difficulty level, you will receive a limited number of checkpoints you can miss; for example, in easy mode, you are allowed to miss 10 checkpoints.

Speaking of easy mode … HA! Remember when I said you have to get first place to unlock the next ship and track in this game? Guess how many times I had to race the first track just to get to first place?! I don’t know either; I lost count! This game is hard as balls! Baseballs! Even softballs! Have you ever been hit by a softball?! I have and it is not fun! I digress…

The game is very challenging! This is not going to be a pick-up and beat a track here and there type of game. You will have to learn how to control your ship, memorize your track, and understand the right time to break and drift into your checkpoints and turns. Although, I do believe SONKA is releasing a patch to help the AI lighten up on easy mode a bit.

In regards to your ship and how it controls, take a look at the above graphic. The Settings screen shows the configuration for solo mode and dual racing mode! I only tried solo mode because my son was too willing to try and I was afraid he would drift off into space somewhere. Also, take note on the Setting screen the ability to change your SFX and Music volume, toggle the HD rumble on and off, as well as, invert the Y axis on or off.

By the way, I am into Electronic Dance Music (EDM) and this game has plenty of it. In fact, I am listening to the soundtrack right now on YouTube SONKA has it posted on their channel; check it out sometime. I love EDM music in race games; I bought into the techno music that was in the Wipeout series when I could and this soundtrack is no different. In fact, I don’t remember any sound effects for the game; except when I ran into a barrier or two.

With all that said, is this game fun, family-friendly, and worth the cost of admission? For me, the challenge was fun. Almost like the challenge I got when racing in Wipeout. Keep in mind: this game isn’t Wipeout or any other racing game. The way it handles the physics in space is something different and does provide a unique challenge. If that is your thing, then I would say go buy this now; for others who like only a little challenge in their racers, I would say wait for this game to go on sale. I would pick this game up at 7.99 knowing what I know now. Also, I do not see this as a racing game a family with younger kids could get into; however, if you have kids in their teens or friends who like to come over and also like a challenge, then this would also be a good pick up for you.

Tip: To make it fair, let people at the same level play each other. If you’ve been playing this game and know how to handle your ship and the turns and play someone who doesn’t, it is not going to be very fun for either of you to race each other.

Overall, does this game fall into one of the racing game types I mentioned at the beginning? I believe this game has a type all its own – and that’s not a bad thing. This game looks good for $9.99 or less. Its replay value comes from trying to learn the course and learning how your ship handles on that course. So far, I cannot tell if the left or right tilt buttons actually do anything for you on the track, or if the unlocked ships handle any differently, but, I will find out. After several attempts, I finally got first place on the first track and unlocked a new ship. Wish me luck on the next one!

About the author /

Having played Intellivision and Atari games since he was six, Jesse has not only grown up with video games, but has seen just about everything. A husband and father of three teenagers, he still tries to squeeze in a game or three when he is able.

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