VG Tribune

[Video] Super Smash Bros. Wii U Free-For-All Gameplay

June 12, 2014 / 9:10 AM

By: Matthew Williams

With the latest hype surrounding Super Smash Bros. for the Wii U, it is no surprise that many gamers at E3 are antsy to get their shot at checking out the latest demo. Roger DiLuigi and I got to experience that hype directly. With new characters being introduced (i.e.: Pac-Man, Mega Man, Palutena, etc.) in addition to existing characters getting upgrades/buffs from Super Smash Bros. Brawl, we were curious to see how some of our favorite characters would fare in this new game.

As a Smash player who has ‘mained’ with Link throughout all the installments, I’ve been waiting for a version of the game where his balance between power and speed are near perfect. In Super Smash Bros. for the Nintendo 64, Link was a powerhouse who fell like an anchor. In Super Smash Bros. Melee, Nintendo helped offset some of that imbalance by buffing his recovery. When Super Smash Bros. Brawl came out, I couldn’t help but notice Link’s ‘floaty’ recovery/jump, giving the illusion that he was much easier to hit off-screen. Fast forward to the upcoming version for the Wii U, and I can safely say that Link will be (calling it now) a top-tier character. All the characteristics that made the previous versions of Link great (i.e.: large assortment of projectiles, the hook shot has come back) stay with him in this version, while getting another buff for his recovery.

To see footage on some of the latest changes surrounding your favorite Smash Bros. characters, check out the video above.

About the author /

Matthew, a graduate from Texas Christian University, now works as a Senior Digital Analytics Consultant for Ernst & Young. With a passion for video games (mostly retro and survival horror) and data, Matthew is pursuing a career in game analytics.

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