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Tinkering Around In Tinkerworld: Impressions Of The Last Tinker: City of Colors

April 16, 2014 / 10:34 PM

By: David Jones


The Last Tinker: City of Colors introduces players to Tinkerworld, a charming place where everything is crafted from basic materials, with an overview of its dire situation. The inhabitants of Tinkerworld, who come in red, green, and blue varieties, have started to despise one another and so divided the City of Colors into districts. The only remaining place where creatures of all colors are welcome is the Outer District. The introduction goes on to say that there is a boy with special talents who lives in the Outer District, and that he is going to start a chain of events that will destroy the city. So begins The Last Tinker: City of Colors.

That boy turns out to be a young monkey named Koru, who sets out with his floating, piñata-like sheep Tap to enter a local race. I spent my time exploring the Outer District, collecting floating paintbrushes and earning crystals while learning how to get around in the game. Koru can punch, dodge, hop across gaps, grind along rails, and interact with other creatures.

The first thing I noticed about The Last Tinker is that absolutely everything is full of personality. Mimimi Productions has created something special with The Last Tinker, and every last detail pops. The environment I played in was a vibrant, whimsical island that featured popcorn shaped trees, swirling patterns on the ground, and windmills and boats off in the distance.


It turns out that Koru is a pretty helpful guy, and he has many friends in his neighborhood. Several of the district’s inhabitants thank Koru for items he has Tinkered for them, though even now I still have no idea how Tinkering will be featured in the game. Another element that stood out to me is that Koru can earn gear by completing certain tasks. I’m wondering if he will gain new abilities from them, or if these items are purely aesthetic.

Many of the characters that populate the Outer District have their own thoughts, and it was a lot of fun to talk to them as they went about their day. However, it was somewhat disturbing to find characters that, even in the Outer District, were preaching about a specific color preference. It’s one of The Last Tinker’s darker themes, and one I feel is relevant to our world. It hits hard to see something like this in a game, and I hope to see this race/color war escalate in the final game.

When you’re speaking to a character as part of the main storyline, they’ll shift expressions and move their mouth as a cardboard speech bubble displays their words. It’s all very playful and comes together nicely.

The sound design is excellent. The funny chatter you hear when talking to characters or even wandering around a marketplace is adorable. The music changes from area to area to match the game’s mood seamlessly, and the soundtrack features many memorable pieces.


As I progressed through the game it became apparent that even the Outer District has its share of problems. A local gang has been causing trouble for everyone, and eventually they set their sights on Koru and Tap. Without spoiling too much, the events that follow shortly after you confront the gang leads up to what I believe is the true beginning of The Last Tinker, and unfortunately my time with the game ended just as it had me hooked.

The most wonderful thing about The Last Tinker is that you can tell its creators had a blast making it. There are a dozen questions buzzing around in my head, and I’m eager to find out where Koru and Tap’s journey will take them.


The Last Tinker: City of Colors will be published by Unity Games on Consoles and Steam for PC, Mac, and Linux this summer.


About the author /

David is a California native and has been a gamer all of his life. He is a graphic designer and the author of The Rainblade and Onyx The Half Hero Dragon.

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