VG Tribune

The DOOM Multiplayer is Extremely Underrated and Deserves More Credit

June 12, 2016 / 3:06 PM

By: Matthew Williams

 

Coming off of extremely successful reviews and positive word-of-mouth from gamers, id Software has managed to sell roughly 950,000 copies of DOOM across PS4, Xbox One, and PC. While these reviews have praised the game for its efforts at recreating the fast-paced single player/campaign mode from the original, the multiplayer mode has unfortunately be cast wayside as a result. Critics have harped on the multiplayer, often getting compared to other cookie-cutter First Person Shooters like Call of Duty and Halo.

It shouldn’t come as a surprise that the DOOM multiplayer is getting compared to these franchises. While id Software is the main developer behind the game, a third-party studio called Certain Affinity is responsible for spearheading the multiplayer mode. The studio is also responsible for developing the multiplayer modes for games like Call of Duty: Black Ops, Call of Duty: Ghosts, and Halo: The Master Chief Collection. Ah, it all makes sense now, doesn’t it?

Contrary to popular opinion though, I absolutely love the multiplayer mode. In fact, the DOOM multiplayer has actually reaffirmed my faith in the FPS genre. I haven’t been this addicted to an FPS since Perfect Dark for the Nintendo 64. It is bloody, it is fast-paced, and above all – it is competitive. There is a sense of self-satisfaction obtained after every glory kill, frag, and headshot I perform. I’m here to tell you, the readers, to give the DOOM multiplayer a chance.

While difficult to put into words, I hope that this YouTube excerpt from one of my many Team Deathmatch matches captured will convert you into adoring the multiplayer. For those who play DOOM on the PS4, feel free to add my PSN handle (hpfrog) – we can bask in the multiplayer’s godliness together!

About the author /


Matthew, a graduate from Texas Christian University, now works as a Senior Digital Analytics Consultant for Ernst & Young. With a passion for video games (mostly retro and survival horror) and data, Matthew is pursuing a career in game analytics.

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