VG Tribune

Super Smash Bros. 4’s Development Has Officially Ended, and Masahiro Sakurai Gets an Extended Holiday!

February 9, 2016 / 4:38 PM

By: Matthew Gibson

In his latest Famitsu Column, Masahiro Sakurai claimed that the development of Super Smash Bros. for Wii U and Nintendo 3DS has finally come to a close, and thankfully he will be taking an extended vacation, which is well-deserved! You can find the opening to the column below, where the creator also thanks both hard-working staff and dedicated fans:

The last two DLC fighters for Super Smash Bros. for 3DS/Wii U, Corrin and Bayonetta, are now available. At long last, the development on Smash for has ended!! To all of the staff who were involved in this project, thank you for all your hard work. To all who supported and followed the game and its development, thank you so very much. Personally, I’m happy I can finally take an extended vacation.

That’s not all. After all, we’re talking about Sakurai here! He also mentioned how the new DLC characters are unique in their mechanics and playstyles, bringing up Bayonetta’s Bullet Arts and Witch Time moves. Speaking of fighters, Mr. Sakurai said that they are critical to the game’s excitement, more so than the game’s mechanics (which is important for other games). For the latest instalment, the fundamental rules of the game hasn’t changed since its N64 debut. And if he was to do so, it may generate excitement, but would leave a lot of fans disappointed. He claims that adding one single fighter can display tremendous support, that they can allow for new elements, and are the source of excitement. The abundance of reaction videos to the likes of Mega Man and Cloud certainly hold true.

You can read the full column over at Source Gaming, where he goes a little more in depth from what I’ve said here, and is worth the read. Just simply click here to get there!

Super Smash Bros. for Wii U and Nintendo 3DS is a massive achievement of a game. With 58 characters to fight with, over 500 tracks to listen to, more than 700 trophies each with information about the character, and the ability to play with up to eight players locally, Masahiro Sakurai can surely call this an achievement. Whilst it is a bit sad for the Smash hype train to have stopped (for now at least), no one can deny the immense work and extreme passion that has gone into this game. Besides, Sakurai deserves a long vacation, right?

About the author /

Like many other game writers, Matthew was brought into the gaming world from a young age. He aspires to be a games journalist in the future. Oh, and he's from the UK, so there's that. He also does Nintendo Podcast System, just in case there isn't enough Nintendo on this site.

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  1. Matthew Williams

    An elegantly written article! Here’s hoping that Sakurai’s involvement and passion in the next Smash installment is bigger than ever.

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