VG Tribune

One Eyed Kutkh Review

March 22, 2018 / 6:35 PM

By: Jesse Waldack

Thanks to Nintendo Dads Podcast Patron Bryan Scott for writing the following review for One Eyed Kutkh

Title: One Eyed Kutkh
Developer: Sometimes You
Publisher: Sometimes You
Platform: Nintendo Switch
Release Date: 3/9/2018
Reviewed by: Bryan Scott

Based on fairy tales and fiction from the Far North, One Eyed Kutkh is a unique short story driven by a point-and-click adventure style of gameplay. This one-of-a-kind title developed by Sometimes You introduces themes of loneliness, exploration, deceit, and kindness. Join me as I unwrap the details and help you decide if this game is a worthwhile experience.

Before I really dig in, let me let you in on a little pro-tip. This game does not support the Nintendo Switch Pro Controller. I play the majority of my games with that controller so naturally, I launched this game with that one in my hand. Once at the title screen pictured above, I naturally pressed ‘A’ to begin the game. Nothing happened though. Maybe it’s the Start button? No. Hmm…soon I was clicking and pressing every button trying to figure out what will advance me. I thought even for a moment that maybe this was a clever puzzle the game is starting me out with. And, in a way, it was…the puzzle of determining that the Pro Controller is not supported. After this realization set in, I slid the joy-cons out from their rails and was on my way. First puzzle solved! Alternatively, if you wish to play this game in handheld or tabletop mode, the touch screen controls work very well for this game.

The next puzzle I discovered was in deciphering the settings menu. I’m a guy that wants to see what options are at his disposal prior to beginning a game. I like to know what is tweakable should I discover a difficulty level set too high, or that camera controls are not set to invert by default (the way it should be!) Now, I say I needed to decipher the settings menu because there is absolutely no text in this game aside from the title and credits screens. Instead, One Eyed Kutkh is very abstractly designed, relying on rudimentary line drawings to make pictures within speech and thought bubbles to communicate with the player. And those design elements are first discovered in the settings menu. With the second puzzle now solved, I was finally ready to begin the game.

You play as a pink creature, the One Eyed Kutkh, and the game starts you out in its ship in outer space. Immediately the uniqueness of this game shows through in its art style. Simple shapes, symbols, and flat, hand-drawn designs of the environment remind me of elementary school art class and using colorful construction paper. The story, again which is told in pictorial speech bubbles, means that the player must use some imagination to interpret what the characters are communicating. So in this opening scene, I interpret it as Kutkh on his journey home to reunite with family before unexpectedly crashing onto a world not his own.

Once in control of the point-and-click environment, a small, three-fingered hand icon appears that you move with the left stick to pass over objects in the environment and interact with them. The interactions are quite basic though, and navigational and action buttons will appear above your character’s head when it is time to move or interact. On the crash site, we quickly learn that the spaceship is non-operational and unless Kutkh can locate the four missing gears (three of which are on this screen), he will be stuck in this foreign land and remain disconnected from his family. The exploration begins here as Kutkh sets off to find the last missing gear and repair his spaceship.

Along the way, Kutkh meets a variety of interesting characters who play a key role in the game’s narrative.

Half-way through the adventure, the game puts you in the shoes of a native and the exploration continues as he seeks to help Kutkh.

The music in One Eyed Kutkh is quite relaxing. It has a soft, melodic tone combining piano and synth keys with subdued drum beats that will repeat every so often but never feels overused. The music succeeds in matching the slow pace and explorative style of this adventure.

One Eyed Kutkh’s story spans 11 chapters which are available to select within the options menu after you’ve progressed through each one. And while that may sound like a decent amount of content, the full game can be completed within just 30-60 minutes depending on how quickly you make your decisions.

Speaking of decisions, the game is entirely linear without any branching paths or choices the player must make that alter the story or gameplay. While the unique artwork and peaceful sounds of this game are pleasant, the simplistic experience overall falls short on length, depth of story, and challenge. I can only recommend this game for the casual gamer who wants a relaxing experience without any action or challenge, or possibly for a toddler who might become entranced with the colorful world and calming and music. But for any seasoned gamer, One Eyed Kutkh’s lack of story and substance just doesn’t offer enough to be worthwhile.

A special thanks to Sometimes You for providing a review copy of this game.

About the author /


Having played Intellivision and Atari games since he was six, Jesse has not only grown up with video games, but has seen just about everything. A husband and father of three teenagers, he still tries to squeeze in a game or three when he is able.

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