VG Tribune

EGX 2015 (late) Re-cap

October 13, 2015 / 2:37 PM

By: Matthew Gibson

egx

Two weeks ago, EGX, the biggest gaming convention in the UK, happened, and it was awesome, far more than Hyper Japan back in the summer. Whilst it did mean a two-hour drive to the NEC in Birmingham, EGX managed to put on a great show this year.

As many of you know, I mainly revolve around Nintendo on this site, and that was the case at the event. However, there were times when I went away from their booth and played other games. Street Fighter V was the only console game I managed to play outside of the big N, and boy does it make me want a PS4. I found gameplay to be incredibly smooth and superb, which should be expected from a fighting game of such high status. There was a good variety of characters on offer as well, so it was a great experience, especially as we were able to sit on bean bags!

I also managed to get a session with Zaubug for their first game, MindFork. You pilot a small plane for about 30 seconds per level, using both sides of your screen, and you are unable to touch the walls (which are in white). The white parts morph as the level progresses, and the patterns differ between levels. You are able to go off the edge and back on the other side if there is no white. However, a really neat mechanic is the ability to get a second chance of sorts. See, if you happen to touch a wall, you will be forced to start the whole level over. But by travelling close to the edge, your plane will fill up with white dots, and once it is full, you’ll leave a trail. With this, you’ll be able to travel back in time a little bit if you ever happen to crash. I found this to be a great concept that separates it from the seemingly plain selection on mobile devices.

MindFork

So on to Nintendo! I managed to play The Legend of Zelda: Tri Force Heroes again, but this time it really showed me that the true difficulty comes from who you’re playing with! I also managed to get my hands on Xenoblade Chronicles X, which looks like it will be Nintendo’s best holiday title this year. I found the mechanic of switching between melee and ranged attacks relatively fluent, and these ideas will hopefully be expanded on later on in the game. The game itself looks gorgeous, but I did see a couple of frame rate issues, although they’re not dire. A relatively big section was dedicated to Nindies. I was able to play a couple of games of Runbow, and I managed to get a small playthrough of Sarepta Studio’s Shadow Puppeteer, which should (hopefully) be getting a small preview soon. Other than that, Nintendo’s stage area was amazing! Many events went on throughout the four days, and I was able to play with my Lucina amiibo on stage, challenge Nintendo Life’s very own Alex Olney to one of my Super Mario Maker courses, and my team (dubbed You Gotta Be Squidding Me!) came second place in the Splatoon tournament, netting us all £20 eShop vouchers!

ShadowPuppeteer

And the area as a whole for EGX was of a very high standard. There was an exciting buzz all around, and many shops selling various merch covered the walls of the venue. There was even an area for competitive play, where I was able to beat everyone at the booth with my Shulk on Smash Wii U. The EGX had delivered another amazing show, and I cannot wait for next year. But one request: have it in London again please!

About the author /


Like many other game writers, Matthew was brought into the gaming world from a young age. He aspires to be a games journalist in the future. Oh, and he's from the UK, so there's that. He also does Nintendo Podcast System, just in case there isn't enough Nintendo on this site.

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