VG Tribune

[E3 2012] Zeno Clash II Trailer

June 4, 2012 / 4:54 AM

By: Will Thompson

With the subtle hint earlier in the year, it is not surprising that Atlus has announced that they are working with Ace Teams to release the sequel to the award-winning first-person melee brawler, Zeno Clash. With the climatic ending to the first game, they left it very open with tons of possibilities for a sequel.

Building upon the daring visual design and gratifying first-person fisticuffs of the acclaimed original, Zeno Clash II is bigger, bolder, and better in every way. Zenozoik comes alive like never before, an open world waiting to be explored, one rendered with breathtaking splendor. As Ghat, players can fully and freely explore every natural and architectural wonder his world has to offer. In addition to most of the characters, enemies, and items from the first game–all of which return with dramatic visual enhancement–Ghat can also expect to encounter awe-inspiring new sights, jaw-dropping new creature designs, and wildly creative new weapons and items.

Beyond the visual update to the title, they have also been working to update the brawling mechanics and the “lock-on” feature to enhance the fluidity of the games controls. As well as including a new RPG element that allow players to gain more strength, master defense, or improve in other areas in order to give Ghat and his companion Rimat a better chance of survival. Lastly they have announced the game will feature an expansive multiplayer element that will allow players to easily drop in and out of the game. Players can now be joined by his sister Rimat in battling past the angry denizens bent on stopping them from accomplishing their goal.

The game is planned to be available in early 2013 on Xbox LIVE Arcade, Sony Entertainment Network, and even Steam.

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About the author /


A gaming enthusiast since the age of 2, Will has grown up on classic game series such as The Legend of Zelda, Final Fantasy, and Mega Man. Classically trained in art and game design, he has used his design skills to question various elements in the games he plays.

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