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Oct 01
2008
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Although we knew development problems played a large part in delaying Disaster: Day of Crisis, we finally have some details of what exactly made it's development a disaster.
Some Fun Facts:
- Developers began working on Disaster again in early 2007, following Nintendo’s approval
- 2006 build had very little waggle functions and used the classic controller - developers delayed it into 2008 so that the game could be rethought and add in waggle
- Developers want to make a sequel, but that will only happen based on sale numbers. However, Monolith is mainly an RPG developer, so the producer will probably want to make an RPG game instead.
[Source]









