I love the Super Smash Bros. series. I still have a ton of fun playing each of the Smash Bros. games, and Super Smash Bros. Brawl is the only game I consistently play on my Wii. In fact, the next Super Smash Bros. game for the Wii U may well serve as the single reason I decide to buy a Wii U.
But as wonderful as the series is, Super Smash Bros. Brawl was far from perfect. What follows are some changes I would like to see in the next Super Smash Bros. game, which is currently in development by Namco Bandai with series creator Masahiro Sakurai supervising, and will be available for both the Nintendo Wii U and Nintendo 3DS upon completion.
The months leading up to the launch of Super Smash Bros. Brawl were filled with anticipation and excitement. Gamers around the world were speculating about playable characters and photo shopping dream rosters. But when the game finally arrived, I felt it was missing one character that absolutely must appear in the next Smash Bros. game: Mega Man. He was missing from Brawl, he was missing from Marvel Vs. Capcom 3, and we need him in the next Smash Bros. game. Period.
Eliminate the random tripping. It’s senseless and annoying, and has cost players thousands of stock lives from cheap KO’s.
I Choose You! Gulpin? Again?
The Pokéball is one of the best items in Super Smash Bros. For the next game, I would love to see some better Pokémon. There are a few decent Pokémon in Brawl that can help you out in a bind, but the majority of them were useless and unreliable.
No Assistance Required
Brawl’s Assist Trophies were nice in theory, but they did very little to enhance the game. Most of them were amusing the first few times they appeared, but some of the distractions, like Mr. Resetti, were just irritating.
Get rid of the sticker upgrade system in the new Adventure Mode. It feels clunky and dated.
“Ya!” “Oh!” “Ha Ha!”
Whatever format the new Adventure Mode takes, please let the characters talk to one another. It would make the experience so much more interesting.
The final boss should be more relevant to the series and not just some random blue guy. Tabuu was an awful final boss.
If Not Quantity, A Quality Roster
The new game should include a more diverse character selection. We don’t need three Star Fox characters that all essentially play the same. Give some newcomers a shot.
Fix The Bare Bones Online Gaming
Super Smash Bros. Brawl’s online options were extremely limited. I really hope for a more enjoyable online experience from the new game.
No More Clunky, Ugly Custom Levels
The next Smash Bros. game should let players customize existing levels as well as create their own from scratch, using a stock of interesting set pieces and backgrounds.
This… Is … SMASH BROS!!
The fighting game community is still extremely dedicated to Super Smash Bros. Melee, which plays much faster compared to the somewhat floaty feel of Super Smash Bros. Brawl. I would like to see the new Smash Bros. game emerge as a fast-paced fighter on par with Melee, but featuring the reliable controls of Brawl.
Don’t take away our GameCube Controllers
The best way to play Smash Bros. is with a GameCube controller. The 3DS may yet prove itself as the second best option.
And those are my suggestions. Here are some opinions from fellow Tribuners.
I propose they throw out the whole, “we’re trophies and not the real characters you love” idea. Make the Adventure Mode of the game almost like an RPG. I want an epic scale story that spans through several iconic areas in the different series.
Also, I think there should be exclusive unlockables for cross-platform syncing. For example, make Toon Link available only as a skin for Link by syncing your Wii U and 3DS versions. Or Wolf and Fox the same way. This could be a way of increasing the character count without it feeling like we have too many duplicate characters.
As for new characters: a new/additional Pokémon trainer with starters from Pokémon X and Y, Chrom from Fire Emblem: Awakening, Magnus from Kid Icarus: Uprising, and Miis (preferably two different ones).
What if they used the Kid Icarus engine for part of Smash Bros. 3DS? It could be a crazy change, and have the game be more of a supplemental adventure game. Also, maybe you can have the Miis be customizable fighters, and you can have them imported into your game, then import them to the Wii U version.
I’m interested in the 3DS version, with the possibilities of Street Pass and Spot Pass, DLC, and connectivity in general. I like the idea of having a cross system featuring characters that unlock when connected. Playing with the 3DS might be a fun way to change the game play.
Let’s hope this year’s E3 answers a few of the many burning questions we all have about the new Smash Bros. games. Both versions are slated to make an appearance, and hopefully we’ll have more to go on after this year’s Expo. What are some changes you would like to see in the new Super Smash Bros.?