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	<title>VGTribune &#187; PC</title>
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	<itunes:summary>VGTribune.com</itunes:summary>
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		<title>Banned from Steam? Have Left 4 Dead 2 Free!</title>
		<link>http://vgtribune.com/banned-from-steam-have-left-4-dead-2-free/</link>
		<comments>http://vgtribune.com/banned-from-steam-have-left-4-dead-2-free/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 20:59:21 +0000</pubDate>
		<dc:creator>Alan Ellis</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[Modern Warfare]]></category>
		<category><![CDATA[steam. l4d2]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://vgtribune.com/?p=13244</guid>
		<description><![CDATA[Well it appears that Valve is being it&#8217;s usual generous self and is giving out L4D2 to anyone accidentally banned recently from Modern Warfare 2. I feel that this is quite nice of them and a nice way to make up for this mess-up but I do wish things like this didn&#8217;t keep happening. Letter [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><a rel="attachment wp-att-13245" href="http://vgtribune.com/banned-from-steam-have-left-4-dead-2-free/l4d2-2/"><img class="size-medium wp-image-13245     aligncenter" src="http://vgtribune.com/files/2010/07/l4d2-500x278.jpg" alt="" width="500" height="278" /></a></p>
<p>Well it appears that Valve is being it&#8217;s usual generous self and is giving out L4D2 to anyone accidentally banned recently from Modern Warfare 2. I feel that this is quite nice of them and a nice way to make up for this mess-up but I do wish things like this didn&#8217;t keep happening.</p>
<p>Letter from Valve after the jump:</p>
<p><span id="more-13244"></span></p>
<blockquote><p>Hello,</p>
<p>Recently, your Steam account was erroneously banned from Call of Duty: Modern Warfare 2.</p>
<p>This was our mistake, and I apologize for any frustration or angst it may have caused you.</p>
<p>The problem was that Steam would fail a signature check between the disk  version of a DLL and a latent memory version. This was caused by a  combination of conditions occurring while Steam was updating the disk  image of a game. This wasn&#8217;t a game-specific mistake. Steam allows us to  manage and reverse these erroneous bans (about 12,000 erroneous bans  over two weeks).</p>
<p>We have reversed the ban, restoring your access to the game. In  addition, we have given you a free copy of Left 4 Dead 2 to give as a  gift on Steam, plus a free copy for yourself if you didn&#8217;t already own  the game.</p>
<p>To share your extra copy of Left 4 Dead 2 with a friend, you can &#8216;Manage  Gifts and Guest Passes&#8217; from the &#8216;Games&#8217; Menu in Steam, or visit this  article on the Steam Support site for detailed instructions: <a href="https://support.steampowered.com/kb_...4502-TPJL-2656" target="_blank" class="broken_link">https://support.steampowered.com/kb_&#8230;4502-TPJL-2656</a>.</p>
<p>To access your own copy of Left 4 Dead 2, visit your library of games in  Steam. If you didn&#8217;t already own the game, it will now be listed among  your others there, and is available for download immediately.</p>
<p>Regards,<br />
Gabe Newell<br />
President, Valve</p></blockquote>
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		<title>New in-game Shogun 2 screenshots make you forget about StarCraft</title>
		<link>http://vgtribune.com/new-in-game-shogun-2-screenshots-make-you-forget-about-starcraft/</link>
		<comments>http://vgtribune.com/new-in-game-shogun-2-screenshots-make-you-forget-about-starcraft/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 21:39:10 +0000</pubDate>
		<dc:creator>Jake Brandon</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Sega]]></category>

		<guid isPermaLink="false">http://vgtribune.com/?p=13228</guid>
		<description><![CDATA[Sega dropped off three new in-game screenshots from Creative Assembly&#8217;s upcoming Shogun 2: Total War. You can&#8217;t look at these screens and not tell me the RTS side of your brain is dying to flank those infantry with a company of swift calvary while unleashing a volley of fire arrows through the night sky. Forget [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-13234" href="http://vgtribune.com/new-in-game-shogun-2-screenshots-make-you-forget-about-starcraft/21103nightly-clash640/"><img class="alignnone size-full wp-image-13234" src="http://vgtribune.com/files/2010/07/21103Nightly-Clash640.jpg" alt="" width="640" height="360" /></a><br />
Sega dropped off three new in-game screenshots from Creative Assembly&#8217;s upcoming Shogun 2: Total War. You can&#8217;t look at these screens and not tell me the RTS side of your brain is dying to flank those infantry with a company of swift calvary while unleashing a volley of fire arrows through the night sky.</p>
<p>Forget StarCraft. 2011 here I come.<br />

<a href='http://vgtribune.com/new-in-game-shogun-2-screenshots-make-you-forget-about-starcraft/sho1720/' title='Sho1720'><img width="150" height="150" src="http://vgtribune.com/files/2010/07/Sho1720-150x150.jpg" class="attachment-thumbnail" alt="Sho1720" title="Sho1720" /></a>
<a href='http://vgtribune.com/new-in-game-shogun-2-screenshots-make-you-forget-about-starcraft/sho3720/' title='Sho3720'><img width="150" height="150" src="http://vgtribune.com/files/2010/07/Sho3720-150x150.jpg" class="attachment-thumbnail" alt="Sho3720" title="Sho3720" /></a>
<a href='http://vgtribune.com/new-in-game-shogun-2-screenshots-make-you-forget-about-starcraft/21103nightly-clash640/' title='21103Nightly Clash640'><img width="150" height="150" src="http://vgtribune.com/files/2010/07/21103Nightly-Clash640-150x150.jpg" class="attachment-thumbnail" alt="21103Nightly Clash640" title="21103Nightly Clash640" /></a>

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		<title>Review: Sam and Max- The Devil&#8217;s Toybox Episode 4: The Alley of the Dolls</title>
		<link>http://vgtribune.com/review-sam-and-max-the-devils-toybox-episode-4-the-alley-of-the-dolls/</link>
		<comments>http://vgtribune.com/review-sam-and-max-the-devils-toybox-episode-4-the-alley-of-the-dolls/#comments</comments>
		<pubDate>Sat, 24 Jul 2010 18:27:23 +0000</pubDate>
		<dc:creator>Blake "Kater" Gross</dc:creator>
				<category><![CDATA[Mac]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PC & Mac]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[iPad]]></category>

		<guid isPermaLink="false">http://vgtribune.com/?p=13212</guid>
		<description><![CDATA[The Alley of the Dolls is the latest installment in the franchise. The game starts in a kind of in media res to where Sam and Max are hiding in Stinky&#8217;s diner from a horde of Sam clones. This game is fairly interesting. It takes a kind of zombie apocalyptic setting combined with a mystery [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><a href="http://vgtribune.com/files/2010/06/Sam-and-Max-stole-brain.png" rel="lightbox[13212]"><img class="size-large wp-image-12286 aligncenter" src="http://vgtribune.com/files/2010/06/Sam-and-Max-stole-brain-620x442.png" alt="" width="620" height="442" /></a></p>
<p>The Alley of the Dolls is the latest installment in the franchise.  The game starts in a kind of in media res to where Sam and Max are hiding in Stinky&#8217;s diner from a horde of Sam clones.  This game is fairly interesting.  It takes a kind of zombie apocalyptic setting combined with a mystery of what all is going down.  The game focuses more on story than puzzle I feel and is once again not as innovative and new, but the story is really what pushes the game.<br />
<span id="more-13212"></span><br />
I do not like giving out spoilers, but here is basically what happens, after escaping the diner the game basically becomes one large puzzle on how to achieve a certain task, which is a bit different from the task to task puzzle solving of the other games.  It makes a much larger puzzle that is cool and innovative.  The puzzle really is not too complex though and all in all this episode feels pretty short.  The complicated end game did add a bit of challenge and variety to everything overall though.</p>
<p><img alt="" src="http://vip.telltalegames.com/files/thedevilsplayhouse/screenshots072010/snm_tdp_btaod_sam_takes_aim.jpg" class="aligncenter" width="620" height="442" /></p>
<p>There is not much I can say about it since well there is not much new to describe at all (read my reviews of the previous episodes).  The game is solid though and sets up for what seems like it is going to be an awesome ending to this season.</p>
<p><img alt="" src="http://vip.telltalegames.com/files/thedevilsplayhouse/screenshots072010/snm_tdp_btaod_skunkape.jpg" class="aligncenter" width="620" height="442" /></p>
<p>Sam and Max Season 3 Episode 4 definitely continues the quality of the series.  This game really is more about story though and is overall enjoyable.  The puzzles are not too challenging but still interesting.  The dialog in this game is also quite well done.  Overall it is a good installment and I am throughly excited for the closing chapter.</p>
<h2>VGTribune gives <em>The Alley of the Dolls</em> an 8.5/10</h2>
<p><em>This review was based on a review copy provided by the developer.</em></p>
<p><em>The five-episode season of Sam &amp; Max: The Devil’s Playhouse is available on PC, Mac and PlayStation 3 for $34.95, from http://www.telltalegames.com/samandmax/thedevilsplayhouse. The Penal Zone is available now on the iPad and can be purchased via the App Store.</em></p>
<p><em> </em></p>
<p><em>After the monthly releases are complete, season customers will have the opportunity to get a Collector’s DVD containing all five games and bonus content, for just the cost of shipping!</em>
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		<title>Crytek has the best AI ever?</title>
		<link>http://vgtribune.com/crytek-has-the-best-ai-ever/</link>
		<comments>http://vgtribune.com/crytek-has-the-best-ai-ever/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 20:35:00 +0000</pubDate>
		<dc:creator>Alan Ellis</dc:creator>
				<category><![CDATA[Microsoft Xbox 360]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[advanced AI]]></category>
		<category><![CDATA[crysis 2]]></category>
		<category><![CDATA[crytek]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://vgtribune.com/?p=13182</guid>
		<description><![CDATA[Well it appears to be that time of year again, the time when Crytek come out and actively promote there game like mad. As we all know they have made massive claims about their Crysis games before but have only met up to them in the graphical department. Now with Crysis 2 on the way [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><a rel="attachment wp-att-13184" href="http://vgtribune.com/crytek-has-the-best-ai-ever/crysis2logo0500-2/"><img class="size-medium wp-image-13184   aligncenter" src="http://vgtribune.com/files/2010/07/crysis2logo05001-500x312.jpg" alt="" width="500" height="312" /></a></p>
<p>Well it appears to be that time of year again, the time when Crytek come out and actively promote there game like mad. As we all know they have made massive claims about their Crysis games before but have only met up to them in the graphical department. Now with Crysis 2 on  the way to consoles as well as the PC Crytek are obviously eager to be  heard and hoping for a major success. I personally wish them luck and hope the AI really is good but more importantly that its not just he graphics that we play the game for this time. Though, It will give me another game to brag that i can run on x8AA. Are you looking forward to Crysis 2? Let us know in the <strong>comments </strong>and introduce yourself. We want more commenter&#8217;s to liven the place up guys!</p>
<p>Crytek Quote:</p>
<div>
<div>
<blockquote>
<div>We have the most advanced AI system in a game, We think that Crysis 2  has the most advanced AI for both humans and aliens you&#8217;ve ever seen.  They will be showing tactical  co-ordination, they will be more  challenging but not unfair &#8211; they will  be truly intelligent, thinking,  fair enemies. I think from that perspective our  gameplay experience will be very  unique because on one hand you have a  world that allows freedom, on  the second hand a hero that allows freedom  &#8211; but also an enemy that  adapts to freedom and provides you constant  challenge no matter what  you do.</div>
</blockquote>
</div>
</div>
<div>
<div></div>
</div>
<p>Source: <a href="http://www.computerandvideogames.com/article.php?id=256409" target="_blank">CVG</a>
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		<title>Blizzard back down on RealID due to forum users complaining.</title>
		<link>http://vgtribune.com/blizzard-back-down-on-realid-due-to-forum-users-complaining/</link>
		<comments>http://vgtribune.com/blizzard-back-down-on-realid-due-to-forum-users-complaining/#comments</comments>
		<pubDate>Sat, 10 Jul 2010 15:19:55 +0000</pubDate>
		<dc:creator>Alan Ellis</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[battlenet]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[forum]]></category>
		<category><![CDATA[names]]></category>
		<category><![CDATA[realID]]></category>
		<category><![CDATA[WoW]]></category>

		<guid isPermaLink="false">http://vgtribune.com/?p=12979</guid>
		<description><![CDATA[Recently Blizzard decided that as part of there big update to their forums and battle.net accounts that everyone would have there real name showing to anyone when they posted. This sparked up a massive amount of complaints and moaning from the community who would obviously like to troll without there names being known. As such [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><a rel="attachment wp-att-12980" href="http://vgtribune.com/blizzard-back-down-on-realid-due-to-forum-users-complaining/blizzard-logo/"><img class="size-medium wp-image-12980  aligncenter" src="http://vgtribune.com/files/2010/07/blizzard-logo-500x301.gif" alt="" width="500" height="301" /></a></p>
<p>Recently Blizzard decided that as part of there big update to their forums and battle.net accounts that everyone would have there real name showing to anyone when they posted. This sparked up a massive amount of complaints and moaning from the community who would obviously like to troll without there names being known. As such Blizzard has now backed down on their idea and released a statement saying:</p>
<blockquote><p>I&#8217;d like to take some time to speak with all of  you regarding our desire  to make the Blizzard forums a better place for  players to discuss our  games. We&#8217;ve been constantly monitoring the  feedback you&#8217;ve given us, as  well as internally discussing your  concerns about the use of real names  on our forums. As a result of  those discussions, we&#8217;ve decided at this  time that real names will not  be required for posting on official  Blizzard forums.</p>
<div>We will still move forward with new forum features such as  conversation  threading, the ability to rate posts up or down, improved  search  functionality, and more. However, when we launch the new  StarCraft II  forums that include these new features, you will be  posting by your  StarCraft II Battle.net character name + character  code, not your real  name.</div>
</blockquote>
<div>Now I don&#8217;t know what you think but personally I would have liked them to stick to there guns because the amount of trolling on the WoW forum would drop massively if we knew that for example, PolyTicks was called Alexis as he&#8217;d feel less inclined to annoy turn based fans (yes I brought up our EIC&#8217;s &#8220;love of turn-based&#8221;). I&#8217;d also have liked the system to start being used elsewhere but it appears the internet is still afraid of us knowing there names and as such they had to back down. Oh well, maybe in a few years we can have less trolls on forums. What do you think? Did you like or hate the idea of real names being shown? <strong>Please tell us in the comments.</strong></div>
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		<title>Dragon Age II set for March 2011 release</title>
		<link>http://vgtribune.com/dragon-age-ii-set-for-march-2011-release/</link>
		<comments>http://vgtribune.com/dragon-age-ii-set-for-march-2011-release/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 16:36:38 +0000</pubDate>
		<dc:creator>Alexis Santos</dc:creator>
				<category><![CDATA[Microsoft Xbox 360]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[Dragon Age II]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://vgtribune.com/?p=12945</guid>
		<description><![CDATA[Fans of Dragon Age, brace yourselves for Dragon Age II. Set for a March 2011 release on Xbox 360, PlayStation 3 and PC, Dragon Age II traces the rise to power of Hawke, a survivor of the Blight and a hero who will &#8220;transform the face of the Dragon Age universe forever.&#8221; The new game [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://vgtribune.com/files/2010/07/kings_highway_wm.jpg" rel="lightbox[12945]"><img class="aligncenter size-large wp-image-12946" title="Kings Highway Concept Art Dragon Age II " src="http://vgtribune.com/files/2010/07/kings_highway_wm-620x328.jpg" alt="" width="620" height="328" /></a>Fans of Dragon Age, brace yourselves for Dragon Age II. Set for a March 2011 release on Xbox 360, PlayStation 3 and PC, Dragon Age II traces the rise to power of Hawke, a survivor of the Blight and a hero who will &#8220;transform the face of the Dragon Age universe forever.&#8221; The new game is scheduled for release in March of 2011 on the Xbox 360 videogame and entertainment system, PlayStation 3 computer and entertainment system, and PC.</p>
<p>Hit the jump for the full press release and one more piece of concept art!<span id="more-12945"></span><a href="http://vgtribune.com/files/2010/07/da2_character_wm.jpg" rel="lightbox[12945]"><img class="aligncenter size-large wp-image-12947" title="Dragon Age 2 character concept art" src="http://vgtribune.com/files/2010/07/da2_character_wm-620x349.jpg" alt="" width="620" height="349" /></a></p>
<blockquote>
<h3>ACTION AND FANTASY COLLIDE IN BIOWARE’S DRAGON AGE 2</h3>
<p><strong>Rise to Power and Change the World Forever in the Sequel to 2009’s RPG of the Year</strong></p>
<p><em> Guildford, UK (July 8, 2010) – </em>Leading video game developer BioWareTM, a studio of Electronic Arts Inc. (NASDAQ: ERTS), confirmed today that Dragon AgeTM 2 is in development at BioWare’s Edmonton-based studio. Dragon Age 2 is the sequel to the triple-platinum-selling Dragon Age: Origins which was named “RPG of the Year” in 2009 by Game Informer, G4, IGN, and SpikeTV. With Dragon Age 2, the world’s preeminent RPG developer is revolutionizing the genre again, infusing the universe with more action, a new, more responsive combat system and a dynamic story that is already among the most multifaceted in gaming. Dragon Age 2 traces the rise to power of Hawke, a survivor of the Blight and a hero who will transform the face of the Dragon Age universe forever. The new game is scheduled for release in March of 2011 on the Xbox 360 videogame and entertainment system, PlayStation 3 computer and entertainment system, and PC.</p>
<p>“Last year’s launch of Dragon Age: Origins was one of the most successful in BioWare’s 15-year history and one of the most successful new IP launches in the 28 year history of EA,” said Dr. Ray Muzyka, Senior Vice President of Electronic Arts and co-founder and Group General Manager of BioWare. “Dragon Age 2 will simultaneously deliver an epic story and set a new bar for intense action in the genre. We&#8217;re very excited to deliver this next bold evolution in the Dragon Age franchise to our fans.&#8221;</p>
<p>“With Dragon Age 2 we are creating an exciting new entry point into the Dragon Age universe while ensuring that fans of the original game retain a sense of satisfaction and familiarity in the world,” said Dragon Age 2 Executive Producer Mark Darrah. “We are amplifying the things that made Dragon Age: Origins such a huge success while introducing a more dynamic combat system, improving the graphics, and telling the most important story in our world.”</p>
<p>Dragon Age 2 thrusts players into the role of Hawke, a penniless refugee who rises to power to become the single most important character in the world of Dragon Age. Known to be a survivor of the Blight and the Champion of Kirkwall, the legend around Hawke’s rise to power is shrouded in myth and rumor. Featuring an all-new story spanning 10 years, players will help tell that tale by making tough moral choices, gathering the deadliest of allies, amassing fame and fortune, and sealing their place in history. The way you play will write the story of how the world is changed forever.</p>
<p>Dragon Age 2 is in production for the Xbox 360 videogame and entertainment system, PlayStation 3 computer and entertainment system, and PC. For more information on Dragon Age 2, please visit our website at www.DragonAge.com, follow us on Twitter at www.twitter.com/dragonage or on Facebook at http://www.facebook.com/home.php#!/DragonAgeOrigins.</p></blockquote>
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		<title>Team Fortress 2: Engineer Update</title>
		<link>http://vgtribune.com/team-fortress-2-engi-update/</link>
		<comments>http://vgtribune.com/team-fortress-2-engi-update/#comments</comments>
		<pubDate>Sat, 03 Jul 2010 16:07:53 +0000</pubDate>
		<dc:creator>Blake "Kater" Gross</dc:creator>
				<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PC & Mac]]></category>

		<guid isPermaLink="false">http://vgtribune.com/?p=12665</guid>
		<description><![CDATA[The Engineer Update is finally upon us. Yesterday, Valve started on the TF2 blog the beginning of the final class update, to our knowledge, the Engineer. The Engineer has been a long anticipated since the class updates began about two years ago. Finally here, so far Valve has shown a Golden Wrench which turns people [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a rel="attachment wp-att-12666" href="http://vgtribune.com/team-fortress-2-engi-update/engi/"><img class="size-full wp-image-12666  aligncenter" src="http://vgtribune.com/files/2010/07/engi.jpg" alt="" width="480" height="360" /></a></p>
<p>The Engineer Update is finally upon us.  Yesterday, Valve started on the TF2 blog the beginning of the final class update, to our knowledge, the Engineer.  The Engineer has been a long anticipated since the class updates began about two years ago.  Finally here, so far Valve has shown a Golden Wrench which turns people into gold statues when killed by it.  There is also a new TF2 comic they put up.</p>
<p><a href="http://www.teamfortress.com/loosecanon/"> http://www.teamfortress.com/loosecanon/ </a></p>
<p>More on the Engineer update as it comes.
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		<title>Review: Puzzle Agent</title>
		<link>http://vgtribune.com/review-puzzle-agent/</link>
		<comments>http://vgtribune.com/review-puzzle-agent/#comments</comments>
		<pubDate>Sat, 03 Jul 2010 15:56:45 +0000</pubDate>
		<dc:creator>Blake "Kater" Gross</dc:creator>
				<category><![CDATA[Mac]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PC & Mac]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://vgtribune.com/?p=12657</guid>
		<description><![CDATA[Puzzle Agent is the newest game by Telltale, known for being the current leaders in the point and click adventure genre, as you can surmise, Puzzle Agent is no different. Puzzle Agent is a game that basically follows the Professor Layton style of gameplay. Play through puzzles to get further in the story. The only [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" src="http://vip.telltalegames.com/files/puzzleagent/screenshots050410/nelsons-office.jpg" alt="" width="920" height="380" /></p>
<p>Puzzle Agent is the newest game by Telltale, known for being the current leaders in the point and click adventure genre, as you can surmise, Puzzle Agent is no different.  Puzzle Agent is a game that basically follows the Professor Layton style of gameplay.  Play through puzzles to get further in the story.  The only difference is, is that Puzzle Agent is much shorter.</p>
<p><span id="more-12657"></span><br />
So lets being with probably the best feature of Puzzle Agent, the graphics.  The graphical style of Puzzle Agent is very unique.  It takes the Grickle comic series type of drawing and puts in into the point and click adventure story telling form.  The entire game looks very nice.  It is unique and definitely adds to the game.</p>
<p><img class="alignnone" src="http://vip.telltalegames.com/files/puzzleagent/screenshots062810/PuzzAgent_lodge.jpg" alt="" width="920" height="380" /></p>
<p>The next best feature is the sound and music.  The voice acting is really well done in Puzzle Agent and all the characters have good voice actors.  It is always all voice acted throughout which is a nice bonus to the game.  In addition, the music score is very well done for Puzzle Agent.  The songs are enjoyable to listen to, and while not as catchy as some of the Layton songs, Puzzle Agent has a good score nonetheless.</p>
<p>And the third good feature of the game is the story.  The story is basically the Nelson Tethers, the FBI&#8217;s lead puzzle agent, must solve a case in a puzzle crazed town involving the shutting down of an eraser factory.  So right away Nelson is questioning people trying to figure out whats going on.  The real oddity is live gnomes that keep randomly showing up.  Puzzle Agent leads the player through the mystery of the Eraser Factory and then to the mystery of Scoggins (the town he&#8217;s been stationed to) overall.  The story does not have too many twists, just some oddities about it.  It stays captivating, however it really does in the end do a poor job of cleaning everything up, which makes one wonder if we will eventually see a sequel.</p>
<p>The gameplay in Puzzle Agent mirrors Professor Layton to a tee.  In fact there are hidden puzzles, puzzles from talking to people, etc. It really is Professor Layton.  The thing is, I found the puzzles to be much more simplistic than in Layton games.  I had a fairly easy time with each puzzle, when it was clear enough to what I was doing.  All too often the point of the puzzle was not clear and having to unlock hints was the only way to figure it out.  A bit more work I think needed to go into the puzzles and also not blatantly ripping off Professor Layton style gameplay.  The thing is though that Layton also had a lot more puzzles and a lot more depth.  So overall, the gameplay really kills Puzzle Agent in that it does nothing very innovative and really just makes the game a story with some easy puzzles thrown in there.</p>
<p>Overall Puzzle Agent is a nice, little, and quick point and click from Telltale.  If you are interested in more of a puzzle solving experience after Professor Layton, then go ahead and try it out, however out of the Telltale games I must say it is one of the weaker ones.  The graphics, story, and sound are all solid it is just the gameplay kills it quite a bit.  Hopefully Telltale will release a sequel that will improve the gameplay a bit and close up the story.  It was enjoyable, it just did not feel complete.</p>
<h2>VGTribune.com gives Puzzle Agent a 7/10.</h2>
<p><em>Puzzle Agent can now be ordered for PC/Mac for $9.95.  Pricing and availability for additional platforms (iPad, iPhone, and WiiWare) will be announced shortly. This review was based on a review copy provided by Telltale games.</em><br />
<img class="alignnone" src="http://vip.telltalegames.com/files/puzzleagent/screenshots061510/PuzzAgent_puzzled_patron.jpg" alt="" width="920" height="380" />
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		<title>Final Fantasy XIV hits PC on September 30, collector&#8217;s edition arrives eight days earlier</title>
		<link>http://vgtribune.com/final-fantasy-xiv-hits-pc-on-september-30-collectors-edition-arrives-eight-days-earlier/</link>
		<comments>http://vgtribune.com/final-fantasy-xiv-hits-pc-on-september-30-collectors-edition-arrives-eight-days-earlier/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 20:08:59 +0000</pubDate>
		<dc:creator>Alexis Santos</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[collecotrs edition]]></category>
		<category><![CDATA[Final Fantasy XIV]]></category>
		<category><![CDATA[launch date]]></category>
		<category><![CDATA[Limited Edition]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[release date]]></category>
		<category><![CDATA[Sqaure Enix]]></category>

		<guid isPermaLink="false">http://vgtribune.com/?p=12631</guid>
		<description><![CDATA[It&#8217;s official, Final Fantasy XIV will be hitting the PC on September 30. Can&#8217;t wait that long? If you buy the the collector&#8217;s edition you&#8217;ll be able to lose yourself in Eorzea a whole eight days earlier starting on September 22. Even more impatient? We hear the PC beta will be kicking off in early [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><a href="http://vgtribune.com/files/2010/07/Final-Fantasy-XIV-Limited-Edition.jpg" rel="lightbox[12631]"><img class="aligncenter size-full wp-image-12632" title="Final Fantasy XIV Limited Edition" src="http://vgtribune.com/files/2010/07/Final-Fantasy-XIV-Limited-Edition.jpg" alt="" width="620" height="351" /></a>It&#8217;s official, Final Fantasy XIV will be hitting the PC on September 30. Can&#8217;t wait that long? If you buy the the collector&#8217;s edition you&#8217;ll be able to lose yourself in Eorzea a whole eight days earlier starting on September 22. Even more impatient? We hear the PC beta will be kicking off in early July.</p>
<p style="text-align: left;">PlayStation 3 fans are being forced to have patience as there has been no word of a release for the console version. Hit the jump to find out exactly what the PC collector&#8217;s edition has!</p>
<p style="text-align: left;"><span id="more-12631"></span></p>
<p><strong>FINAL FANTASY XIV FOR WINDOWS PC CONFIRMED FOR SEPTEMBER 30, 2010 RELEASE</strong></p>
<p><strong><em>FINAL FANTASY XIV PC Collector’s Edition to Offer Early Access to the Realm of Eorzea</em></strong></p>
<p><strong>LOS ANGELES </strong><strong>(June 30, 2010)</strong> – Square Enix, Inc., the publisher of SQUARE ENIX® interactive entertainment products in North America, announced today that the highly anticipated massively multiplayer online game FINAL FANTASY® XIV is set for global release on September 30, 2010 for Windows PC.</p>
<p>In advance of the September 30<sup> </sup>release, FINAL FANTASY XIV PC Collector’s Edition will offer early access to adventurers eager to embark on this new chapter in the FINAL FANTASY series. In addition, the Beta phase for the Windows PC version will begin in early July 2010.</p>
<table border="1" cellspacing="0" cellpadding="0" width="561">
<tbody>
<tr height="31">
<td width="98" height="31">Title</td>
<td width="231" height="31">FINAL FANTASY XIV</td>
<td width="232" height="31">FINAL FANTASY XIV</p>
<p>Collector’s Edition</td>
</tr>
<tr height="21">
<td width="98" height="21">Platform</td>
<td colspan="2" width="463" height="21">PC</td>
</tr>
<tr height="24">
<td width="98" height="24">Street Date</td>
<td width="231" height="24">September 30, 2010</td>
<td width="232" height="24">September 22, 2010</td>
</tr>
<tr height="24">
<td width="98" height="24">Price</td>
<td width="231" height="24">$49.99 SRP</td>
<td width="232" height="24">$74.99 SRP</td>
</tr>
<tr height="23">
<td width="98" height="23">Subscription</td>
<td colspan="2" width="463" height="23">$12.99/30 days</td>
</tr>
<tr height="23">
<td width="98" height="23">Languages</td>
<td colspan="2" width="463" height="23">English, French, German, Japanese</td>
</tr>
<tr height="23">
<td width="98" height="23">Genre</td>
<td colspan="2" width="463" height="23">MMORPG</td>
</tr>
<tr height="48">
<td width="98" height="48">Contents</td>
<td width="231" height="48">Standard Edition preorders will include a reward code to receive an exclusive in-game item, the Garlond Goggles.*</p>
<p><strong>FREE GAMEPLAY</strong> – Free gameplay for 30 days.</p>
<p><strong>GAME DISC</strong></p>
<p><strong>GAME MANUAL</strong></td>
<td width="232" height="48" valign="top"><strong>IN-GAME ITEM – </strong>Collector’s Edition preorders will include a reward code to receive an exclusive in-game item, the Onion Helm.*</p>
<p><strong>EARLY ACCESS </strong>– Play 8 days prior to the release of the Windows PC Standard Edition (timing of access subject to initial server capacity).</p>
<p><strong>BEHIND-THE-SCENES DVD</strong> – Get an insider look at the making ofFINAL FANTASY XIV, with exclusive video content, interviews and more in this special documentary DVD.</p>
<p><strong>SECURITY TOKEN</strong> – A FINALFANTASY XIV–branded Security Token for use with your regular password.</p>
<p><strong>TRAVEL JOURNAL</strong> – Record your travels in this beautifully bound journal filled with pages of never-before-seen concept art.</p>
<p><strong>RIGHT OF PASSAGE</strong> – Redeem a voucher to receive your fully-personalized Right of Passage Certificate, each stamped with a unique serial number.</p>
<p><strong>AMANO COVER</strong> – Special PC Collector’s Edition illustration by renowned artist Yoshitaka Amano.</p>
<p><strong>FREE GAMEPLAY</strong> – Free gameplay for 30 days.</p>
<p><strong>GAME DISC</strong></p>
<p><strong>GAME MANUAL</strong></p>
<p><strong> </strong></td>
</tr>
<tr height="31">
<td width="98" height="31">ESRB</td>
<td colspan="2" width="463" height="31">Teen</td>
</tr>
<tr height="31">
<td width="98" height="31">Copyright</td>
<td colspan="2" width="463" height="31">© 2010 SQUARE ENIX CO., LTD. All rights reserved.</td>
</tr>
<tr height="28">
<td width="98" height="28">Official Site</td>
<td colspan="2" width="463" height="28"><a href="http://www.finalfantasyxiv.com/" target="_blank">http://www.finalfantasyxiv.com/</a></td>
</tr>
</tbody>
</table>
<p>* FINAL FANTASY XIV PC Collector’s Edition pre-orders will include the Onion Helm, an exclusive in-game item which accelerates character recovery after falling in battle. FINAL FANTASY XIV Windows PC Standard Edition pre-orders will include a pair of Garlond Goggles, an exclusive in-game item which increases the speed of skill progression.</p>
<p>“This September, players around the world will join together to explore the fascinating and exciting realm of Eorzea,” said Hiromichi Tanaka, Executive Producer ofFINAL FANTASY XIV. “We’re presenting players with a new style of online gameplay that we know will please avid fans of online games, while welcoming more casual gamers with a variety of gameplay and story-driven content.”</p>
<p>For additional information, visit <a href="http://www.finalfantasyxiv.com/" target="_blank">http://www.finalfantasyxiv.com</a>.</p>
<p>FINAL FANTASY XIV will become available for preorder at certain retailers from today.</p>
<p>Those who have registered their PlayStation® 3 computer entertainment system version FINAL FANTASY XIII Campaign Codes can now choose to apply this code to the Windows PC version of FINAL FANTASY XIV. These players will also receive a pair of Asuran Armguards, an exclusive in-game item which enhances the effectiveness of their characters’ equipped arm or tool.</p>
<p>The Windows PC Standard Edition will have an SRP of $49.99. The PC Collector’s Edition will have an SRP of $74.99. The FINAL FANTASY XIV PlayStation 3 system version will be available early March 2011, with pricing to be announced at a later time.</p>
<p>Access to Eorzea is subject to certain license agreements and, after the 30-day free gameplay period, recurring subscription fees. All new game packages come with a period of free gameplay, one playable character and one non-playable retainer character (a non-playable character that provides free item storage and in-game merchant services). After the free gameplay period, the regular 30-day subscription fee will be $12.99. Each additional playable character will be $3.00 per period, with a maximum of 8 playable characters per account. Each additional retainer will cost $1.00 per period.</p>
<p><strong><span style="text-decoration: underline;"> </span></strong></p>
<p><strong><span style="text-decoration: underline;">Story</span></strong></p>
<p>In the past, the city-states battled tirelessly, vying for domination and hegemony. Death-mongering beast tribes pillaged the land unchecked, leaving only destruction in their wake. Unseen enemies lurked beyond the borders, striking at the slightest provocation or show of weakness. The history of Eorzea is a tapestry woven of war and strife, stained with the blood of those gone before, and the tears and ash of fallen endeavor.</p>
<p>And yet the love the gods bear this unforgiving land endures, now as always. What is the allure of this seemingly forsaken place? With what hope and to what end do would-be inhabitants journey here to live out their days?</p>
<p>The answer lies with that which gives form to Hydaelyn and all myriad creation in it – crystals. The cornerstone of all things, it is these crystallized manifestations of the aether that beckon the people to come, risking all in the undertaking.</p>
<p>And so it is that adventures too have harkened the call – to bear witness to the epic set to unfold in this land. This Eorzea.</p>
<p><strong><span style="text-decoration: underline;">Features</span></strong></p>
<p><strong> </strong></p>
<ul>
<li><strong>Conceived and produced by notable FINAL FANTASY developers</strong> – Produced by Hiromichi Tanaka (FINAL FANTASY I, II, III, XI) and directed by Nobuaki Komoto (FINAL FANTASY IX, XI), with art direction by Akihiko Yoshida (Vagrant Story®, FINAL FANTASY XII) and musical score by Nobuo Uematsu (FINAL FANTASY series).</li>
<li><strong>In-depth character creation</strong> – Choose a race and clan before going on to customize your avatar’s face, hairstyle, skin color and more, with subtle adjustments allowing for limitless possibilities.</li>
<li><strong>The Armoury System </strong>– With defining emphasis on the game’s weapons and tools, the Armoury System is a unique class system that influences both character development and an individual’s style of play. With it, players have the flexibility and freedom to fight, craft and gather whenever and however they so choose. Simply equipping an item will automatically cause the character to take on the class associated with it.</li>
<li><strong>Aetheryte transportation<em> </em></strong>–<strong><em> </em></strong>Traverse the realm of Eorzea instantly using this seemingly supernatural teleportation system.</li>
<li><strong>Solo or party play</strong> – Adventure alone or in the company of others as you undertake quests and engage in battles on your travels through Eorzea.</li>
</ul>
<p><strong><span style="text-decoration: underline;">Windows PC Version Beta Test Phase to Begin Early July</span></strong></p>
<p><strong> </strong></p>
<p>The next beta test phase is schedule to begin in early July. For more details on how to participate in the beta test, visit <a href="http://entry.ffxiv.com/na" target="_blank">http://entry.ffxiv.com/na</a>.</p>
<p>The required specifications for the Windows PC Beta Test are now available.</p>
<p>The requirements below may change at the time of retail launch. Please visit the official site periodically for the latest information.</p>
<table border="0" cellspacing="0" cellpadding="0" width="585">
<tbody>
<tr height="18">
<td rowspan="3" width="227" valign="top">Operating System</td>
<td width="359" height="18" valign="top">Windows XP SP3 **</td>
</tr>
<tr height="18">
<td width="359" height="18" valign="top">Windows Vista 32bit / 64bit SP2 ***</td>
</tr>
<tr height="19">
<td width="359" height="19" valign="top">Windows 7 32bit / 64bit ***</td>
</tr>
<tr height="18">
<td rowspan="2" width="227" valign="top">CPU</td>
<td width="359" height="18" valign="top">Intel® Core™ 2 Duo (2.0GHz)</td>
</tr>
<tr height="19">
<td width="359" height="19" valign="top">AMD Athlon™ X2 (2.0GHz)</td>
</tr>
<tr height="18">
<td rowspan="2" width="227" valign="top">Memory</td>
<td width="359" height="18" valign="top">Windows XP: 1.5GB or higher</td>
</tr>
<tr height="19">
<td width="359" height="19" valign="top">Windows Vista / Windows® 7: 2GB or higher</td>
</tr>
<tr height="18">
<td rowspan="2" width="227" valign="top">HDD/SSD Space</td>
<td width="359" height="18" valign="top">Install: 15GB or more</td>
</tr>
<tr height="33">
<td width="359" height="33" valign="top">Download: Space on the hard drive where My Documents is located should be 6GB or more ****</td>
</tr>
<tr height="18">
<td rowspan="2" width="227" valign="top">Graphics Card</td>
<td width="359" height="18" valign="top">NVIDIA® GeForce® 9600 series or higher with VRAM 512MB or more</td>
</tr>
<tr height="19">
<td width="359" height="19" valign="top">ATI Radeon™ HD 2900 series or higher with VRAM 512MB or more</td>
</tr>
<tr height="19">
<td width="227" height="19" valign="top">Sound Card</td>
<td width="359" height="19" valign="top">DirectSound® compatible sound card (DirectX® 9.0c or higher)</td>
</tr>
<tr height="19">
<td width="227" height="19" valign="top">Internet Connections</td>
<td width="359" height="19" valign="top">Broadband Internet connection or higher</td>
</tr>
<tr height="19">
<td width="227" height="19" valign="top">Resolution</td>
<td width="359" height="19" valign="top">1280 x 720 or higher; 32bit or higher</td>
</tr>
<tr height="19">
<td width="227" height="19" valign="top">DirectX®</td>
<td width="359" height="19" valign="top">DirectX® 9.0c</td>
</tr>
<tr height="19">
<td width="227" height="19" valign="top">Others</td>
<td width="359" height="19" valign="top">Mouse, Keyboard, Gamepad *****</td>
</tr>
</tbody>
</table>
<p>** If using Windows XP, the executable files, installation and version updates should be set to Administrator settings.</p>
<p>*** 64bit OS will run in WOW64 (Windows on Windows 64) mode.</p>
<p>**** The file system in the drive containing the My Documents folder will need to be set to NTFS formatting.</p>
<p>***** A gamepad is not required.
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		<title>Review: Sam and Max- The Devils Toybox: Episode 3 They Stole Max&#8217;s Brain</title>
		<link>http://vgtribune.com/review-sam-and-max-the-devils-toybox-episode-3-they-stole-maxs-brain/</link>
		<comments>http://vgtribune.com/review-sam-and-max-the-devils-toybox-episode-3-they-stole-maxs-brain/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 17:40:27 +0000</pubDate>
		<dc:creator>Blake "Kater" Gross</dc:creator>
				<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PC & Mac]]></category>
		<category><![CDATA[PlayStation 3]]></category>

		<guid isPermaLink="false">http://vgtribune.com/?p=12267</guid>
		<description><![CDATA[They Stole Max&#8217;s Brain is the third episodic game in the third season of the Sam and Max series, and while it is not the best so far, it is still a quality installment. They Stole Max&#8217;s Brain is definitely not innovative like the first two episodes and feels a lot more like filler; the [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://vgtribune.com/files/2010/06/Sam-and-Max-stole-brain.png" rel="lightbox[12267]"><img class="size-large wp-image-12286 aligncenter" title="Sam and Max: They Stole Max's Brain" src="http://vgtribune.com/files/2010/06/Sam-and-Max-stole-brain-620x442.png" alt="" width="620" height="442" /></a></p>
<p><em>They Stole Max&#8217;s Brain</em> is the third episodic game in the third season of the Sam and Max series, and while it is not the best so far, it is still a quality installment.  <em>They Stole Max&#8217;s Brain </em>is definitely not innovative like the first two episodes and feels a lot more like filler; the bridge between the beginning and end of the series.</p>
<p>So, it accomplishes what it sets out to do, create a story bridge  The basic premise is that after the events of last episode, Sam now must set out to find Max&#8217;s brain.</p>
<p><span id="more-12267"></span></p>
<p style="text-align: center;"><a href="http://vgtribune.com/files/2010/06/snm_tdp_tsmb_sam_investigates1.jpg" rel="lightbox[12267]"><img class="size-large wp-image-12285 aligncenter" title="Sam and Max: They Stole Max's Brain" src="http://vgtribune.com/files/2010/06/snm_tdp_tsmb_sam_investigates1-620x341.jpg" alt="" width="620" height="341" /></a></p>
<p>Players start the game with an interrogation, which is an interesting component of the series. Players can interrogate people in different ways and put together information by going from source to source and eventually get to a museum where you find Max. Then, by doing some standard point and click adventuring Max is saved.</p>
<p>The next section of the game involves Max trying to fix an augmented reality as a brain which is another use of psychic powers, but it can quickly get repetitive. It ends with a little twist and us waiting for the next chapter.</p>
<p style="text-align: center;"><a href="http://vgtribune.com/files/2010/06/snm_tdp_tsmb_museum2.jpg" rel="lightbox[12267]"><img class="size-large wp-image-12288 aligncenter" title="Sam and Max: They Stole Max's Brain" src="http://vgtribune.com/files/2010/06/snm_tdp_tsmb_museum2-620x341.jpg" alt="" width="620" height="341" /></a></p>
<p>Something that I really didn&#8217;t like too much about this episode was that Sam was taking on a different personality and Max was not there for the beginning.  It felt a bit awkward, I can see the humor in it, but the beginning was still a bit unhumourous. On the whole, this installment didn&#8217;t make me laugh as much as the others have.  It felt like more of an empty experience.  In addition, the game was relatively short.  In fact, most puzzles I figured out fairly easily and I pretty much blasted through the game.</p>
<p><em>They Stole Max&#8217;s Brain</em> is definitely not the pinnacle of greatness in the series, however it is a fairly good &#8220;bridge&#8221; game, it just doesn&#8217;t feel to be of the humor, originality, and quality of the previous two installments.  Obviously it is a must play if you have played the others and does a nice job furthering the story.</p>
<h2>VGTribune gives <em>They Stole Max&#8217;s Brain</em> an 8.3/10</h2>
<p><em>This review was based on a review copy provided by the developer.</em></p>
<p><em>The five-episode season of Sam &amp; Max: The Devil’s Playhouse is available on PC, Mac and PlayStation 3 for $34.95, from http://www.telltalegames.com/samandmax/thedevilsplayhouse. The Penal Zone is available now on the iPad and can be purchased via the App Store.</em></p>
<p><em> </em></p>
<p><em>After the monthly releases are complete, season customers will have the opportunity to get a Collector’s DVD containing all five games and bonus content, for just the cost of shipping!</em>
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