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Final Fantasy XI SOA

Square Enix has officially announced March 26, 2013 as the release date for their upcoming expansion Seekers of Adoulin for Final Fantasy XI, their MMORPG that has been online since 2003 in North America. This expansion is only being released on PC and Xbox 360 in North America, meaning there is no expansion on the PS2 except in Japan.

Add-on scenarios aside, this is the first actual expansion for Final Fantasy XI since Wings of the Goddess in 2007, adding the Geomancer and the Rune Fencer jobs, a new continent to travel to, several new monsters to defeat and a new series of epic quests to complete. A few new mysterious gameplay systems will be introduced, though there is very little info on them so far. These include player-built outposts, new contract work, and some new special “power spots” hidden throughout the world for some form of character enhancements.

The Final Fantasy XI: Seekers of Adoulin expansion will be available for 29.99$, or as part of a collection including all of the expansions and add-on content for 39.99$. More details are sure to arise on the other new additions in the expansion as we approach the release date.


It would appear that Ubisoft really knows that the map editors of the previous games in the series were one of the main charms of the franchise, as they’ve vastly improved the editor in Far Cry 3 for players to enjoy.

With endless possibilities in creating the battleground of your dreams, the multiplayer map editor is quite appealing for those who are more creative. Not only have they made it simple to share your map online for others to battle in, but they have a strong emphasis on a new single-player sandbox mode as well, complete with wildlife, vehicles and AI.

Just think: You can spawn as many tigers as you want. If that’s not a selling point, I don’t know what is.

This trailer, which is narrated by a couple of the developers working on Far Cry 3, shows off some of the sandbox elements that players can entertain themselves with. The series appears to be almost going back to the roots when it comes to location, giving players the freedom to explore the giant tropical island of which only a fraction is shown.

It also demonstrates how players can choose their missions and tasks freely, even going on hunting expeditions when they deem it necessary. Bored of taking over enemy camps? Why not go murder a bear and his family in its humble abode? That is if you’re not already being attacked out in the open by a vicious tiger, whom you can also slaughter and loot. Spoils from animals can even be used to craft certain equipment for the character.

It appears that Ubisoft is going wonderfully deep with the freedom and options given to players in Far Cry 3, and we’ll all find out just how much depth there is when it hits store shelves on PC, PS3, and Xbox 360 on November 29th in Europe and Australia, November 30th in the UK, and December 4th in North America.

The beta for SOE’s MMOFPS is finally coming to a close as Planetside 2 becomes officially available and free-to-play for everyone on November 20th. And as though the scale of the game didn’t seem large enough with two whole continents for the three factions to consistently battle in for territorial dominance, along with this news is the announcement of the upcoming implementation of a new swamp-covered continent called Amerish to join the arctic Esamir and rocky Indar continents.

You can still apply for the beta or by the Alpha Squad pack to gain instant access to the beta along with some other goodies if you’re desperate, but otherwise you’ll be able to give the game a shot in just over a month.

Oct
06

Review: Dead or Alive 5

Published by Robert Alarie in PS3, Reviews, Tecmo Koei, Xbox 360. 0 Comments

I’m sure some of you remember the Dead or Alive series, which had it’s first title in arcades, on Sega Saturn, and on the original Playstation. The series later on became a Microsoft exclusive with the releases of DoA3 and DoA4, with some strange spin-offs on different platforms here and there. Regardless if you have fond memories of the series or not, this is the first main title in the Dead or Alive series in almost 7 years, being released on both Xbox 360 and PS3, and it is most certainly worth the wait.

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[Update: Sony has confirmed that these two will be $39.99, and only the Ratchet & Clank Collection will be priced at $29.99. We apologize for the confusion.]

As some of you may have heard, the Ratchet & Clank series is getting a $29.99 HD Collection that is releasing on August 28th. This collection includes Ratchet & Clank, Ratchet & Clank: Going Commando, and Ratchet & Clank: Up Your Arsenal, along with the Sly Cooper: Thieves in Time demo and a special 10-year anniversary avatar.

Now while this may be great, Sony has officially announced two other collections to come out on the same day for only $29.99 $39.99 each. The God of War Saga includes the three main titles, as well as God of War: Origins Collection, plus some little goodies. The Infamous Collection includes both Infamous games and the standalone Infamous: Festival of Blood, along with extra missions and various costumes and power-ups.

If you have yet to get into either of these franchises, that price is hard to pass up. We can probably look forward to seeing more Playstation Collections like these in the future.

Konami has released some new screenshots in English for the upcoming downloadable Vita game, New Little King’s Story, which is a sequel to the 2009 Wii title of the same name.

The game puts you into an RPG adventure mixed with strategy elements in which you must save the various kingdoms of the land, rescue the princess, and defeat the Devil King. Aside from the graphical overhaul, this sequel uses both front and back touch controls, and also includes various online features as well.

New Little King’s Story is set to release on the PSN for the Playstation Vita sometime this Summer. You can check out the rest of the adorable screenshots after the break.

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Fire Emblem: Awakening is a turn-based strategy game that was announced for the 3DS back at TGS 2011 and was released in Japan back in April, though there was no word on a North American release. Fans of the series were worried that an English version may never see the light of day, but a North American release was confirmed yesterday through a tweet by Nintendo of America. It’s strange that this was not shown during the E3 2012 3DS Software Showcase, but it may be due to a lack of English text currently present in the game.

No other details are given about the release of the title, but at least we know it’s in the works. More information will be available soon, so stay tuned.

Theatrhythm Final Fantasy is an upcoming rhythm game that is being developed for the 3DS by Indies zero and published by Square Enix. It takes music from all the main games in the Final Fantasy series, and the player has to tap or swipe the stylus in the fashion shown on screen, though the game has some RPG elements to it as well. You have the option of creating a party of four out of seemingly every major character in all the games to fight against bosses in certain stages, and your characters level up as you progress through stages.

While it’s strange to see a rhythm game coming from Square Enix, it’s a nice way to breathe new life into all the wonderful soundtracks from each of the games over the years. Theatrhythm Final Fantasy will be available in store on July 6th, 2012.

Released alongside the new trailer is a batch of screenshots which you can check out after the break.

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It would appear that Square Enix has been hard at work on a new engine called Luminous Studio, engineering it for next-generation quality games. Using this new engine, they’ve shown a rather interesting tech demo at E3 2012 titled Agni’s Philosophy. This is a rather intriguing example of how cut scenes can look in the future, but don’t get overly thrilled; this is just a tech demo, much like the Final Fantasy VII PS3 demo that was shown at E3 2005.

Square Enix claims that through using this engine, it’s possible to depict high quality real time computer graphics at the same level as pre-rendered computer graphics. I suppose that would still need quite a bit of processing power, so we might not being seeing anything quite this nice-looking until the next-generation of consoles hits. The engine is designed to function with consoles, PC, smartphones, and the web.

If you’re inclined to read the whole press-release, you can check it out after the break. You can also check out the official website for the tech demo at this URL, where you can even answer a survey to submit your opinion on the demo. We’d like to know what you think of Square Enix’s new tech demo as well, so let us know in the comments.

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