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Xbox_Consle_Sensr_controllr_F_TransBG_RGB_2013A lot of consternation has been raised over Microsoft’s forthcoming next-generation console, XBox One, over many things, the least of which certainly isn’t the much-speculated approach to DRM. Earlier today, Microsoft dropped a few hints on the matter, and while they aren’t as bad as predicted (games can be traded and bought used), there are still enough caveats to turn off anticipating gamers; a daily login is required to game, games can apparently only be resold to participating stores at the publisher’s discretion, and outside of that, game ownership can only be transferred between friends, and only once. (Sorry, eBayers.) One hopeful explanation: they’re getting all the non-game stuff out of the way come their pre-E3 conference, which is looking more crucial by the moment.

square e3Square Enix will be holding a pre-E3 event dubbed “The Future of Final Fantasy” June 11th at 9am, which will include some Q&A with senior VP Shinji Hashimoto. The event is press-only, unfortunately. That’s not to say that they’re holding all of their big revelations behind closed doors; Final Fantasy XV will reportedly make its big entrance during the Sony conference the day before.

(via Destructoid)

Tales fans can sure be a vociferous bunch, even when it comes to getting minor updates of their games. One need only mention the fallout over the PS3 port of Vesperia not coming stateside. For once, they can breathe a sigh of relief, as Namco Bandai has just announced that Tales of Symphonia: Unisonant Pack will be released in the US and Europe early next year as Tales of Symphonia Chronicles. Chronicles will compile HD remasters of the PS2 version of Tales of Symphonia and Dawn of the New World. Given that Nintendo owned the localization to Symphonia, which put the kibosh on the PS2 port getting a localization, one wonders if the former will be re-localized.

Today Sega announced a remake of the 1990 Genesis classic Castle of Illusion Starring Mickey Mouse produced in collaboration with Disney Interactive and developed by Sega Studios Australia. The updated rerelease of this platformer will be available worldwide this summer on Playstation Network, XBox Live, and Windows PC.

Source: Sega blogs


Ducktales Remastered not enough for ya? Well, how about some D&D-based beat-em-up action? Over at PAX East, Capcom has just doubled up on rerelease announcements with something even more surprising, but hardly any less in demand from the dedicated throngs: Dungeons and Dragons: Chronicles over Mystara, a double pack comprising Tower of Doom and Shadow over Mystara.  Previously, the only way to play these games in the US without importing was in the arcades; the Sega Saturn collection released in 1999, a year after the system was dead stateside, and predictably became worth a pretty penny.

Both games are notable for being among the first to be developed by the team that would come to be known as Vanillaware, they of Odin Sphere, Muramasa, and the soon to be released Dragon’s Crown, the latter actually intended as a spiritual descendant. Even with their arcade origins, the two games had a surprising amount of depth, with multiple level paths, several class-based melee maneuvers and magical attacks, consumables, weapons, armor, enchanted items… basically, everything but the dungeon master (pardon the lame pun). The games also had 4-player co-op, which the new collection will not only support, but offer online via GGPO.

Dungeons and Dragons: Chronicles over Mystara is set for a June release on XBox 360, Playstation 3, WiiU, and Windows PC via Steam at $14.99/1200 MSP.


Yesterday as predicted, Sony gave a first look at its next-generation console, the PS4. And it looks like they’re approaching things a little differently this time. They commissioned Mark Cerny, best known for designing Marble Madness at 17 years old, to oversee development of the console. He started off his mini-keynote by discussing the evolution of consoles from single purpose machines to the multifunction boxes of today, and how other devices, namely smartphones and tablets, are stepping up to the plate. He also noted how exotic architectures are no longer as important as they once were, which could no doubt be interpreted an admission to the escalating complexity of the past two generations of the Playstation. More to the point, he was alluding to a focus on enhancing the overall gaming experience.

As rumored, the PS4 will feature an AMD APU consisting of 8 Jaguar CPU cores and a custom Radeon GPU solution. What no one expected, though, was the unified 8 GB of GDDR5 RAM, the type found on graphics cards, which should be a definite boon to developers who struggled with the split RAM of the PS3. Adding to what they dubbed a “supercharged PC architecture”, was a secondary custom chip for background processing of downloads, in addition to specialized media compression/decompression hardware for browsing live video. Read the rest of this entry »


Sonic Fighter

Sonic the Fighters was originally released in the arcades in 1996 as Sonic Championships. It was a little known game that would later be released inside the Sonic Gems Collection that is widely available on both Xbox Live Arcade and PlayStation Network.

When I was young, I had fond memories of going to the arcade and buying tokens to play this game. I even had the privilege of owning some random kid that ended up wasting 20-30 tokens in an attempt to get me off the machine. While Sonic the Fighters is fun, the game does contain quite a few flaws. Read the rest of this entry »

Halloween Promotion

Just the treat, no tricks!

If you haven’t picked up your copy of Gabrielle’s Ghostly Groove 3D, fear not! It turns out you may have picked the right title to procrastinate on purchasing. Natsume announced via their facebook page yesterday that as a special Halloween promotion, fans will receive 10 dollars off their purchase as well as a limited edition Gabrielle figure this week.

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Harvest Moon Animal Parade

Enjoying the ride, “Harvest Moon Animal Parade”

Video games have become to us what books and stories were to our mothers and fathers.  Video games can transport us to another world, allow us to live and act in that world and teach us a lot about important sociological and economical issues.  Some players have begun to see the virtual world as their true home, and others have taken aspects from those games and applied them to real life, good or bad.  There are games that teach us how to work together, and how to kill each other, games that teach us how to love and how to blow up stuff, there are games that even teach us how to grow and cultivate the land.  Is it possible that video games can help us to better appreciate the nature in our world?  Or are these virtually realistic worlds too beautiful and structured that we may never leave the house again?  Analyzing different types of video games and the impact they have on players can help us to explain these relationships and ideas.

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There, I’ve said it.  If you haven’t experienced the whirling and twirling violin antics of Miss Stirling, you’ve been missing out.  She is a self proclaimed dubstep violinist with crazy dance moves and a peacock inspired hair style to back it up.  Not only that, she cosplays and recreates songs from our favorite video games.  So, one might understand why I’m absolutely infatuated with her.Last week,  Lindsey announced that she will be working a few overnights on editing a new music video and song, she encourages fans to guess which song on her facebook page.  Personally, I’m crossing my fingers for a Final Fantasy melody, but my guess is as good as any, and as of now, there are about 900 of them.

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