It is time to dust off those external hard drives carrying your terabytes of digital music – Audiosurf 2 is set to release this month to the public on May 26th.
Part of the popular ‘rhythm score attack’ genre, the title’s basic premise is simple: players pilot a vehicle (closely resembling a spaceship) across a multi-lane highway to collect colorful blocks that are generated from a selected music track. These colored blocks are dynamically generated based on various factors from the music track. Blocks that are red/yellow generally mean that the player is in a point of the song that contains a lot of drumbeats and fast tempos. Whereas blue blocks tend to be parts of the song that are less upbeat. Chaining different colors give the player more points.
Interspersed throughout these multi-colored blocks are gray blocks, which can end a player’s chain during the collection process (Ex: If a player collects blocks in the order of ‘red’, ‘blue’, ‘blue’, ‘gray’, ‘blue’, ‘blue’, then the chain ends after ‘red’, ‘blue’, ‘blue’). Depending on how the player completes a track, there are multiple achievements that can be obtained which award more bonus points. The player’s final score is then uploaded to a global leaderboard, which adds a friendly ‘competitive’ factor to the game.
A follow-up to the first entry of the critically acclaimed series, Audiosurf 2 will introduce new modes of gameplay and offer enhanced features for existing ones. The features that will be released on launch will include (but won’t be limited to):
- Completely rebuilt, clean, fast, and smooth user interface
- New skins (graphic styles)
- Ability to stream music from SoundCloud (i.e.: cloud-based music service)
- Playable in any aspect ratio
The comprehensive features list, in addition to other news about the game, can be found on the Audiosurf 2 website. If you can’t wait to get your hands on the game, it is still available for Early Access on Steam. For a small price of $14.99, Early Access users get the opportunity to participate in the game’s development process and a copy of the game when it releases.